local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 22106
L0_1.ActorAlias = "22106"
L1_1 = {}
L1_1.q2210600 = 2210600
L1_1.q2210601 = 2210601
L1_1.q2210602 = 2210602
L1_1.q2210603 = 2210603
L1_1.q2210604 = 2210604
L1_1.q2210605 = 2210605
L1_1.q2210606 = 2210606
L1_1.q2210607 = 2210607
L1_1.q2210608 = 2210608
L1_1.q2210609 = 2210609
L1_1.q2210610 = 2210610
L1_1.q2210611 = 2210611
L1_1.q2210612 = 2210612
L1_1.q2210613 = 2210613
L1_1.q2210614 = 2210614
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Npc207401"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 207401
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q22000LuluSpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q22000LuluSpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.Lulu = L2_1
L2_1 = {}
L2_1.alias = "Npc203101"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 203101
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q22000MengSpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q22000MengSpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.Meng = L2_1
L2_1 = {}
L2_1.alias = "Npc203001"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 203001
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q22000FeiSpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q22000FeiSpawn"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.Fei = L2_1
L0_1.Actors = L1_1
return L0_1
